

Look, we love Metroid here at TheGamer, and the Prime Trilogy is some of the finest gaming we’ve ever experienced, but we need to address the elephant in the room - the combat could be better.


Where they can come in and make a real impact on the series is the combat. Whether it’s 2010's bloody beat ‘em up Mad World, or the more “E for Everyone” Wonderful 101, or the resurrected Bayonetta franchise, Platinum Games has a history of making some memorable experience on Nintendo consoles (yeah, Star Fox: Zero happened, but pobody's nerfect). Known for their high-octane action, smooth combat, and over-the-top presentation, Platinum has a lot of experience working with Nintendo, for better or worse. Platinum Games Should Make Metroid Prime 4 We just can’t help but think it’s time to pass the torch to another studio who can revolutionize the franchise the same way Retro did all the way back in 2002. Still, the series itself was great, and no one will argue with the sheer brilliance of each game's design, animation, and overall package. However, much like the games that jumped into the third dimension in the Nintendo 64/PlayStation 1 generation, Prime did tread on familiar, Super Nintendo-y ground. While it was something that pretty much every legacy series went through a generation prior, for Metroid, it was new. It took Samus Aran out of the 2D field and put her in a 3D environment for the very first time. When Metroid Prime hit the GameCube, it changed everything for the franchise. PREVIOUSLY: NINTENDO SCRAPS DEVELOPMENT ON METROID PRIME 4, STARTS OVER WITH RETRO STUDIOS ON BOARD Metroid Prime 4 has been delayed, with development being handed to Retro Studios, the studio that brought the franchise to modern audiences - but it’s time Retro moves on from that series.
